5G and the Creative Industries: Sports, Events & Performing Arts
Join this event to hear more about how 5G has the potential to bring new and exciting opportunities across the sports, events and performing arts sectors, transforming how we can reach and engage with audiences.
Sport generated £15.8Bn of Gross Value Added to the UK economy in 2018. The event industry was worth £42.3Bn with 570,000 Full Time Employee equivalents, with the music, performing and visual arts industry contributing a further £9.3Bn.
Webinar recording is now available
5G brings new and exciting opportunities across these sectors, with Intel’s 5G Economics of Entertainment report forecasting 5G will bring $1.3 trillion increased revenue to the entertainment industry by 2028.
5G is not just the next generation of mobile-tech communications but the means to transform experience and reach new audiences and markets. Learn what 5G can do for your organisation and hear how you can harness this potential with case studies from other organisations who have already trialled and deployed 5G
This event, co-hosted by UK5G and SVG will be of interest to anyone interested in the future of Sports, Events & the Performing Arts.
About the 5G and Creative Industries webinar series
Creative Industries are – and always will be – a backbone of the world’s communities and economies. Nowhere is this truer than in the UK, where our Creative Industries are not only considered among the world’s very best, they’re also essential to our economy.
In 2019 alone, Creative Industries contributed £115.9bn of value to the UK economy, according to the Department for Digital, Culture, Media & Sport. That’s greater than the automotive, aerospace, life sciences and oil and gas industries combined.
But this vital UK industry is under pressure from rising expectations and ever shrinking budgets, in addition to a strong desire, and need, to embrace more sustainable ways of working and ensuring they can engage diverse audiences.
As a result, creative businesses are eager to explore new, innovative methods of delivering content and experiences, to keep up with rapidly evolving audience demands and remain competitive.
5G could be the answer.
Sessions
- 27th September | Gaming
- 30th September | Art, Tourism & Heritage
- 11th October | Production and Distribution
- 25th October | Sports, Events & Performing Arts