CyGamBIT
Interactive cybersecurity games helping young people to stay safe online
Market Need
There are currently 10.7 million young people aged 10-24 in the UK facing risk online. While 84% of parents say they worry about their child’s online safety, on average they spend just 46 minutes talking to them about it.
The NSPCC stresses that talking regularly with children is the greatest tool to help keep them safe online. However, these conversations aren’t happening, with almost three-quarters of parents and teachers having never received any guidance on supporting young people with online privacy.
Solution
CyGamBIT is designed to facilitate these complex conversations before issues arise, fusing high-quality cyber security and privacy education with a live-service, dynamic game that equips young people for a digital world. Its adaptability also ensures that learning is responsive to ever-evolving cyber security threats.
The CyGamBIT team have worked with young people and parents/guardians to develop the product, aligning with the National Cyber Strategy to cover the primary areas of concern. These include cyber bullying, self-identity, privacy, security, scams and phishing.
Target Market
- Academy schools sector
- Educators looking to teach financial literacy
Status & Needs
- Prototype in development
- Seeking funding to develop full, not-for profit platform